Sunday, April 29, 2007
Citations
Anderson, J. (2004, January 11). Valisk’s Nation Guide. Message posted to the Paradox
Interactive Forum for Victoria: Empire Under the Sun, archived
Apperley, T. H. (2006). Genre and Game Studies: Towards a Critical Approach to
Videogame Genres. Simulation & Gaming 37(1), 6-23.
Atkins, B. (2003). More Than A Game: The Computer Game As Fictional Form.
Manchester; New York: Manchester University Press.
Best of the Independent Games Festival 2006 [Broucher]. (2006). Melbourne: ACMI.
Braid (Under development). Number None Inc., San Francisco.
Caldwell, N. (2004). Theoretical Frameworks for Analysis Turn-based Computer
Strategy Games. Media International Australia 110, 42-51.
Crogan, P. (2003). Gametime: History, Narrative and Temporality in Combat Flight
Simulator 2. In M. J. P. Wolf and B. Perron (Eds.). The Video Game Theory Reader (pp.
275-301). New York; London: Routledge.
Interactive Forum for Victoria: Empire Under the Sun, archived
Apperley, T. H. (2006). Genre and Game Studies: Towards a Critical Approach to
Videogame Genres. Simulation & Gaming 37(1), 6-23.
Atkins, B. (2003). More Than A Game: The Computer Game As Fictional Form.
Manchester; New York: Manchester University Press.
Best of the Independent Games Festival 2006 [Broucher]. (2006). Melbourne: ACMI.
Braid (Under development). Number None Inc., San Francisco.
Caldwell, N. (2004). Theoretical Frameworks for Analysis Turn-based Computer
Strategy Games. Media International Australia 110, 42-51.
Crogan, P. (2003). Gametime: History, Narrative and Temporality in Combat Flight
Simulator 2. In M. J. P. Wolf and B. Perron (Eds.). The Video Game Theory Reader (pp.
275-301). New York; London: Routledge.
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